Each of these abilities will have a score from 1 to 100. An ability score of 1 means the character is very poor in that ability, while a score of 100 means the character has very high ability in that area. Players find their abilityscores by rolling dice. This is explained under How To Create Characters.
Yazirians are tall, light-boned humanoids with furry manes around their necks. Humans nicknamed them "monkeys" because they look a little iike chimpanzees. Thin membranes that stretch between their arms, torso and legs allowed Yazirians to glide between the trees on their native planet. They are generally smarter and quicker than the other races, but are not as strong. Their eyes are very sensitive to light, so they usually wear dark goggles during the day. Yazirians were very warlike in the past, and are still considered pushy and aggressive by other races.
EXAMPLE: Dave Schick is creating a STAR FRONTIERS character. To find his character's Strength/Stamina base score, he rolls percentile dice. The result is 53. Checking the ABILITY SCORE TABLE, he sees this gives his character a Strength/Stamina base score of 45.
3. Repeat step 2 to get your character's Dexterity/Reaction Speed, Intuition/Logic and Personality/Leadership base scores.
4. Decide which race you want your character to be. Your choice will affect your ability scores as described in step 5. Any number of players can choose the same race for their characters. Groups with characters from several races usually are more successful and more fun to play.
5. Add or subtract from your STR/STA base score the number shown in the STR/STA column of the ABILITY MODIFIERS for your race. Write the result on both sides of the slash in the space marked "STR/STA ___/___" on the character sheet. This number is your ability score for both Strength and Stamina.
EXAMPLE: Dave Schick has decided he wants his character to be a Yazirian. Looking at the line of the ABILITY MODIFIERS for Yazirians, he sees that he must subtract 10 from his Strength/Stamina base score. This is because Yazirians are not as strong as the other races. Subtracting 10 from his base score of 45, Dave gets a final Strength/Stamina ability score of 35 for his character. He writes ''35'' in both blanks after "STR/STA" on his character sheet.
6. Repeat step 5 for Dexterity/Reaction Speed, Intuition/Logic and Personality/Leadership.
7. Divide your Reaction Speed score by 10. If the result is a fraction, round it up to the nearest whole number. The final result is the character's Initiative modifier. Write it in the space marked ''IM'' on the character sheet.
EXAMPLE: Dave Schick's character has a Reaction Speed of 45. To find his Initiative modifier, he divides 45 by 10. He gets a result of 4%. Because this is a fraction, he rounds it up to the nearest whole number, which is 5. He writes "5" in the space marked ''IM" on his character sheet.
8. Give your character a name. If yourcharacter is an alien, trytogive it an alien-sounding name.
Dice Roll
01-10 11-20
21-35 36-55
56-70 71-80
81-90 91-95
96-00
Base Score
30 35
40 45
50 55
60 65
70
STR/STA
INT/LOG
DEX/RS
PER/LDR
Human
+0
+0
+0
+0
Dralasite
+5
+0
-5
+0
Vrusk
-5
+0
+5
+0
Yazirian
-10
+5
+5
+0