After reading the Basic Game rules, play one of the following
scenarios. Beginning players should try Scenario 1 first, playing it
several times to become familiar with ship movement and the
various weapons and defenses. After players feel comfortable with
the rules, move on to Scenario 2. This battle involves several ships
on each side.
Regardless of which scenario is played, players must become
familiar with the ships they control and the weapons and defenses of
each. Before starting to play, carefully read the ship descriptions in
the scenario. Double-check the rules if you
have any questions about weapons or defenses. It is important to
understand the capabilities and limitations of each vessel under your
control.
Ships designated UPFS are United Planetary Federation Ships. Those
designated SAV are Sathar Attack Vessels.
Scenario 1: SURPRISE ATTACK!
A pair of UPF Ships -- the frigate Z'Gata and the assault scout Stiletto
-- have been dispatched to guard the small space station Doliin Bay,
in orbit around the planet Ken'zah Kit. In the second week of this
routine duty, the Doliin Bay's powerful sensors detect a pair of ships
entering the system from the Void. As they streak closer, the
computer sketches the sleek outlines of a Sathar heavy cruiser and
its destroyer escort. The UPF crews, facing a far stronger enemy,
realize they must flee, but they cannot leave the Doliin Bay garrison
defenseless against the invaders!
Unknown to the UPF defenders, the attacking ships represent only
one prong of a huge attack against colonized planets along the edge
of the Frontier. The attackers' mission is simple: destroy any UPF
starships encountered and wipe out any colonies in the area.
In this scenario, the Sathar player is Player A, and moves first. The
UPF player is Player B and moves second.
UPF Ships
1. | UPFS Z'Gata (frigate) 40 Hull Points | |
Weapons: laser cannon, laser battery, 2 torpedos | ||
Defenses: reflective hull, 4 ICMs | ||
ADF: 3 MR: 3 | ||
2. | UPFS Stiletto (assault scout) 15 Hull Points | |
Weapons: 4 assault rockets, laser battery | ||
Defenses: reflective hull | ||
ADF: 5 MR: 4 | ||
3. | UPFB Doliin Bay (space station) 25 Hull points | |
Weapons: laser battery | ||
Defenses: reflective hull, 6 ICMs | ||
ADF: 0 MR: 0 |
Sathar Ships
1. | SAV Venomous (destroyer) 50 Hull Points | |
Weapons: laser cannon, laser battery, 2 torpedos | ||
Defenses: reflective hull, 2 masking screens | ||
ADF: 3 MR: 2 | ||
2. | SAV Perdition (heavy cruiser) 80 Hull Points | |
Weapons: 2 laser batteries, 4 rocket batteries, 2 torpedos | ||
Defenses: reflective hull, 2 ICMs | ||
ADF: 1 MR: 1 |
Setting Up. Both UPFshipsaredockedatthestation,which is in orbit
around the planet Ken'zah Kit. The planet can be placed anywhere on
the map by the UPF player; somewhere near the middle is best.
After the planet, space station and UPF ships are placed on the map,
the Sathar ships can be placed in any hex touching one of the short
ends of the map. These ships need not be in the same hex, but they
must be on the same side of the map. They can start at any speed the
Sathar player wants, but both ships must have the same speed.
Evacuating Doliin Bay. The Z'Gata must spend three complete
game turns docked at Doliin Bay in order for the station's crew to get
aboard. These three turns need not be consecutive; the ship can
leave the station after one turn and return later for two more turns
to rescue the station crew. After Doliin Bay has been evacuated,
the station's weapons cannot be used.
Victory Conditions. If the UPF player evacuates Doliin Bay and flies
the Z'Gata off the map, the UPF has won this battle. Any other result
is a Sathar victory.
Scenario 2: THE BATTLE OF FORTRESS KDIKIT
News of the Sathar invasion has reached all the planets of the
Frontier. The story always is the same; defeat and retreat. Soon, the
major UPF planets will be in danger.
Task Force Cassidine has been dispatched to the planet Kdikit with
one goal: Stop the Sathar onslaught. Circling the planet is Fortress
Kdikit, a huge and well-defended space station. Along with the ships
that have been sent to reinforce it, the UPF hopes Fortress Kdikit
will be the bastion that breaks the Sathar assault.
The Sathar player is Player A in this scenario, and the UPF player is
Player B.
UPF Ships
1. | UPFS Admiral Clinton (battleship) Hull Points 120 | |
Weapons: 4 laser batteries, 10 rocket batteries, 8 torpedos | ||
Defenses: reflective hull, 4 masking screens, 9 ICMs | ||
ADF: 2 MR: 2 | ||
2. | UPFB Fortress Kdikit (space station) Hull Points 100 | |
Weapons: 3 laser batteries, 12 rocket batteries | ||
Defenses: reflective hull, 2 masking screens, 8 ICMs | ||
ADF: 0 MR: 0 | ||
The following two fighters are based at Fortress Kdikit: | ||
a&b. | UPFS Fighters Hull Points 8 | |
Weapons: 3 assault rockets each | ||
Defenses: reflective hull | ||
ADF: 5 MR: 5 | ||
3. | UPFS Allison May (destroyer) Hull Points 50 | |
Weapons: laser cannon, laser battery, 4 rocket batteries | ||
Defenses: reflective hull, 1 masking screen, 2 ICMs | ||
ADF: 3 MR: 2 | ||
4. | UPFS Driadia (frigate) Hull Points 40 | |
Weapons: laser cannon, laser battery, 2 torpedos | ||
Defenses: reflective hull, 2 ICMs | ||
ADF: 3 MR: 3 | ||
5. | UPFS Dauntless (assault scout) Hull Points 15 | |
Weapons: 4 assault rockets, laser battery | ||
Defenses: reflective hull | ||
ADF: 5 MR: 4 | ||
6. | UPFS Razor (assault scout) Hull Points 15 | |
Weapons: 4 assault rockets, laser battery | ||
Defenses: reflective hull | ||
ADF: 5 MR: 4 |
Sathar Ships
1. | SAV Infamous (assault carrier) Hull Points 75 | |
Weapons: 2 laser batteries, 6 rocket batteries | ||
Defenses: reflective hull, 4 ICMs | ||
ADF: 2 MR: 1 | ||
The following five fighters are based on the Infamous: | ||
a-e. | Sathar Attack Fighters Hull Points 8 each | |
Weapons: 3 assault rockets each | ||
Defenses: reflective hull | ||
ADF: 5 MR: 5 | ||
2. | SAV Star Scourge (heavy cruiser) Hull Points 80 | |
Weapons: laser cannon, 2 laser batteries, 4 torpedos, 4 rocket batteries | ||
Defenses: reflective hull, 6 ICMs | ||
ADF: 1 MR: 1 | ||
3. | SAV Vicious (destroyer) Hull Points 50 | |
Weapons: laser cannon, laser battery, 2 torpedos | ||
Defenses: reflective hull, 2 masking screens | ||
ADF: 3 MR: 2 | ||
4. | SAV Pestilence (destroyer) Hull Points 50 | |
Weapons: laser cannon, 4 rocket batteries, 2 torpedos | ||
Defenses: reflective hull, 2 masking screens | ||
ADF: 3 MR: 2 | ||
5. | SAV Doomfist (destroyer) Hull Points 50 | |
Weapons: laser cannon, laser battery, 2 torpedos | ||
Defenses: reflective hull, 2 masking screens | ||
ADF: 3 MR: 2 | ||
5. | SAV Stinger (frigate) Hull Points 40 | |
Weapons: laser cannon, 4 rocket batteries, 1 torpedo | ||
Defenses: reflective hull, 1 masking screen, 2 ICMs | ||
ADF: 3 MR: 3 |
Setting Up. The UPF player sets up his ships first. The planet Kdikit
should be placed at least 15 hexes from any map edge. Fortress
Kdikit (with its fighters docked) is placed in orbit around the planet.
The other ships can be placed on the map wherever the UPF player
wants them. All of the ships should be given a speed from the
previous turn (the turn before the game starts). This can be any
speed the UPF player wants, and need not be the same for all UPF
ships.
All of the Sathar ships must be placed along one map edge. The
Sathar player chooses which side of the map his ships start on. The
fighters must be on board the assault carrier when it is placed on the
map, but theycan be launched on the first or any following turn. All
Sathar ships must be traveling at the same speed at the beginning of
the game.
Victory Conditions. The victory conditions for this scenario are
very simple. This is the UPF's last desperate chance to stop the
Sathar fleet before it reaches major planets, so the UPF will
fighttothelastship.Sathar,ofcourse,donotknowthemeaning of retreat.
Whichever fleet survives the battle is the victor. The space station
is considered part of the UPF fleet. If one
playerdestroysallofhisopponent'sshipsbuthasonlyfighters remaining,
the game is a draw.