New Types of Ships
Minelayer.
A minelayer is a large, lightly armed ship. Its purpose is to place
defensive mines and seeker missiles throughout a section of space. In
order to place mines or seekers, the minelayer simply passes through
the hex where the mines or seeker will be placed. The player
controlling the minelayer writes down the hex number on a sheet of
paper.
Mines are activated when an enemy ship enters the hex. A seeker
can be activated at the start of its movement step on any turn. Only
one group of mines can be in a hex at a time. Another pattern of
mines can be placed in a hex after the first group detonates. There is
no limit to the number of seekers that can be placed in a hex.
Light Cruiser.
A light cruiser is a fast, heavily armed ship. Light cruisers maneuver
almost as well as destroyers, but carry almost as many weapons as a
heavy cruiser.
Civilian.
Civilian craft serve a wide range of purposes and vary in size and
performance as much as military ships. Some standard designs
include mining and ore transport ships, passenger liners, scientific
research and exploration ships. In the Advanced Game, they are used
only as objectives to be protected or attacked by warships.
Advanced Game Ship Statistics
Each type of ship that can be used in the Advanced Game is listed in
this section. All of the information on weapons, defenses, movement
and damage control that is needed for play is included. Players
should read this section carefully, since the specifications used in the
Advanced Game are different from those in the Basic Game.
The format used for each ship will be:
Ship Type: | Hull Points; ADF; MR; Damage Control Rating |
Weapons: | |
Defenses: |
The following abbreviations are used for weapons:
AR | = | Assault Rockets | M | = | Mines |
DC | = | Disruptor Beam Cannon | PB | = | Proton Beam Battery |
EB | = | Electron Beam Battery | RB | = | Rocket Battery |
LB | = | Laser Beam Battery | S | = | Seeker Missiles |
LC | = | Laser Beam Cannon | T | = | Torpedos |
Defenses use the following abbreviations:
RH | = | Reflective Hull | SS | = | Stasis Screen |
ES | = | Electron Screen | MS | = | Masking Screen |
PS | = | Proton Screen | ICM | = | Interceptor Missiles |
Fighter: | HP 8 ADF 4 MR 5 DCR 30 | |
Weapons: AR(x3) | ||
Defenses: RH | ||
Assault Scout: | HP 15 ADF 5 MR 4 DCR 50 | |
Weapons: AR(x4) LB | ||
Defenses: RH | ||
Frigate: | HP 40 ADF 4 MR 3 DCR 70 | |
Weapons: LC RB(x4) LB T(x2) | ||
Defenses: RH MS(x2) ICM(x4) | ||
Destroyer: | HP 50 ADF 3 MR 3 DCR 75 | |
Weapons: LC RB(x4) LB T(x2) EB | ||
Defenses: RH MS(x2) ICM(x5) | ||
Minelayer: | HP 50 ADF 1 MR 2 DCR 75 | |
Weapons: M(x20) S(x4) LB(x2) | ||
Defenses: RH ICM(x4) | ||
Light Cruiser: | HP 70 ADF 3 MR 2 DCR 100 | |
Weapons: DC LB EB PB RB(x6) T(x4) | ||
Defenses: RH ES SS ICM(x8) | ||
Heavy Cruiser: | HP 80 ADF 2 MR 1 DCR 120 | |
Weapons: LB(x2) PB EB DC S(x2) T(x4) RB(x8) | ||
Defenses:RH ES PS SS ICM(x4) | ||
Assault Carrier: | HP 75 ADF 2 MR 1 DCR 150 | |
Weapons: LB PB RB(x8) fighter(x10) | ||
Defenses: RH MS(x4) ICM(x10) | ||
Battleship: | HP 120 ADF 2 MR 2 DCR 200 | |
Weapons: DC LB(x3) PB EB(x2) S(x4) T(x8) RB(x10) | ||
Defenses: RH ES PS SS ICM(x12) | ||
Space Station: | (Statistics for stations vary with the size and type of station.) | |
HP 20-300 ADF 0 MR 0 DCR 1/2 HP | ||
Weapons: 1 EB, LB, PB or RB per 50 HP | ||
Defenses: RH All Screens ICM(x4-24) |