COMBAT TABLE | ||||
---|---|---|---|---|
Weapons | Defenses | Damage | ||
Reflective Hull | Masking Screen | ICM | ||
Laser Cannon | 60% | 20%* | --- | 2d10 |
Laser Battery | 50% | 10%* | --- | 1d10 |
Torpedo | 70% | 70% | -10%/lCM | 4d10 |
Assault Rocket | 60% | 60% | -5%/ICM | 2d10+4 |
Rocket Battery | 40% | 40% | -3%/lCM | 2d10 |
* The target ship takes only,one-half damage (round fractions down) if it is hit. | ||||
WEAPON RESTRICTIONS TABLE | ||||
Weapon | Restrictions | Range | ||
Laser Cannon | FF, RD | 10 | ||
Laser Battery | RD | 9 | ||
Torpedo | MPO, LTD | 4 | ||
Assault Rocket | MPO, LTD, FF | 4 | ||
Rocket Battery | LTD | 3 | ||
COMBAT TABLE | ||||||||||||||
Defense | ||||||||||||||
Weapon | None | Reflective Hull | Proton Screen | Electron Screen | Stasis Screen | Masking Screen | ICM | Hull Damage | ||||||
Laser Cannon | 75% | 60% | 60% | 45% | 75% | 60% | 75% | 60% | 75% | 60% | 25%* | 10%* | --- | 2d10 |
Laser Battery | 65% | 55% | 50% | 40% | 65% | 55% | 65% | 55% | 65% | 55% | 20%* | 10%* | --- | 1d10 |
Proton Beam Battery | 60% | 50% | 60% | 50% | 25%* | 15%* | 70% | 60% | 40% | 30% | 50% | 40% | --- | 1d10 |
Electron Beam Battery | 60% | 50% | 60% | 50% | 70% | 60% | 25%* | 15%* | 40% | 30% | 50% | 40% | --- | 1d10 |
Disruptor Cannon | 60% | 45% | 60% | 45% | 50% | 35% | 50% | 35% | 40% | 25% | 50% | 35% | --- | 3d10 |
Torpedo | 50% | 45% | 50% | 45% | 50% | 45% | 50% | 45% | 75% | 65% | 50% | 40% | -10 / ICM | 4d10 |
Assault Rocket | 60% | 50% | 60% | 50% | 60% | 50% | 60% | 50% | 60% | 50% | 60% | 50% | -5 / ICM | 2d10+4 |
Rocket Battery | 40% | 30% | 40% | 30% | 40% | 30% | 40% | 30% | 40% | 30% | 40% | 30% | -3 / ICM | 2d10 |
Mines | 60% | 60% | 60% | 60% | 80% | 60% | -5 / ICM | 3d10+5 | ||||||
Seeker Missile | 75% | 75% | 75% | 75% | 90% | 75% | -8 / ICM | 5d10 | ||||||
* Weapon causes half-damage (rounded up) on Hull hits. | ||||||||||||||
[Blue and green] Shaded percentages apply to characters using Gunnery skills. | ||||||||||||||
WEAPON RESTRICTIONS | ||||
---|---|---|---|---|
Weapon | Restrictions | Range | ||
Laser Cannon | FF, RD | 10 | ||
Laser Battery | RD | 9 | ||
Torpedo | MPO, LTD | 4 | ||
Assault Rocket | MPO, LTD, FF | 4 | ||
Rocket Battery | LTD | 3 | ||
Proton Beam Battery | RD | 12 | ||
Electron Beam Battery | RD | 10 | ||
Disruptor Beam Cannon | FF, RD | 9 | ||
Mines | LTD | 0 | ||
Seeker Missiles | LTD | unlimited | ||
DAMAGE TABLE MODIFIERS | |
---|---|
Laser Cannon | 0 |
Laser Battery | 0 |
Proton Beam Battery | +10 |
Electron Beam Battery | +10 |
Disruptor Beam Cannon | +20 |
Assault Rocket | -10 |
Rocket Battery | -10 |
Torpedo | -20 |
Mine | -20 |
Seeker Missile | -20 |
ADVANCED GAME DAMAGE TABLE | |
---|---|
Modified Die Roll | Type of Damage |
-20 -- 10 | Hull hit: double normal damage |
11 -- 45 | Hull hit: roll normal damage for weapon |
46 -- 49 | Drive hit: lose 1 ADF point |
50 -- 52 | Drive hit: lose 1/2 total ADF (round up) |
53 | Drive hit: lose entire ADF |
54 -- 58 | Steering hit: lose 1 MR point |
59 -- 60 | Steering hit: lose entire MR |
61 -- 62 | Weapon hit: LC; LB; PB; EB; AR; RB |
63 -- 64 | Weapon hit: PB; EB; LB; RB; T; AR |
65 -- 66 | Weapon hit: DC; LC; AR; T; LB |
67 -- 68 | Weapon hit: T; AR; EB; PB; LB; RB |
69 -- 70 | Weapon hit: LB; RB; T; AR; PB; EB; LC |
71 -- 74 | Power short circuit: lose all screens and ICM's |
75 -- 77 | Defense hit: PS; ES; SS; MS; ICM |
78 -- 80 | Defense hit: MS; ICM; SS; PS; ES |
81 -- 84 | Defense hit: ICM; SS; PS; ES; MS |
85 -- 91 | Combat Control System hit: -10% on all attacks |
92 -- 97 | Navigation hit: lose maneuvering control |
98 -- 105 | Electrical Fire: roll additional damage at +20 each turn |
106 -- 116 | Damage Control hit: DCR cut in half |
117 -- 120 | Disastrous Fire: DCR cut in half; lose entire ADF and MR; -10% on all attacks; roll addtional damage at +20 each turn |