COMPILED GAME TABLES


BASIC GAME TABLES


COMBAT TABLE
WeaponsDefensesDamage

Reflective
Hull
Masking
Screen
ICM

Laser Cannon60%20%*---2d10
Laser Battery50%10%*---1d10
Torpedo70%70%-10%/lCM4d10
Assault Rocket60%60%-5%/ICM2d10+4
Rocket Battery40%40%-3%/lCM2d10
* The target ship takes only,one-half damage (round fractions down) if it is hit.

WEAPON RESTRICTIONS TABLE

WeaponRestrictionsRange

Laser CannonFF, RD10
Laser BatteryRD9
TorpedoMPO, LTD4
Assault RocketMPO, LTD, FF4
Rocket BatteryLTD3


ADVANCED GAME TABLES



COMBAT TABLE

Defense
Weapon None Reflective
Hull
Proton
Screen
Electron
Screen
Stasis
Screen
Masking
Screen
ICMHull
Damage

Laser Cannon75%60%60%45%75%60% 75%60%75%60%25%*10%*---2d10
Laser Battery65%55%50%40%65%55% 65%55%65%55%20%*10%*---1d10
Proton Beam Battery60%50%60%50%25%*15%* 70%60%40%30%50%40%--- 1d10
Electron Beam Battery60%50%60%50%70%60% 25%*15%*40%30%50%40%---1d10
Disruptor Cannon60%45%60%45%50%35% 50%35%40%25%50%35%--- 3d10
Torpedo50%45%50%45%50%45%50%45%75%65%50%40%-10 / ICM4d10
Assault Rocket60%50%60%50%60%50% 60%50%60%50%60%50%-5 / ICM2d10+4
Rocket Battery40%30%40%30%40%30% 40%30%40%30%40%30%-3 / ICM2d10
Mines60%60%60%60%80%60%-5 / ICM3d10+5
Seeker Missile75%75%75%75%90% 75%-8 / ICM5d10

* Weapon causes half-damage (rounded up) on Hull hits.
[Blue and green] Shaded percentages apply to characters using Gunnery skills.



WEAPON RESTRICTIONS

WeaponRestrictionsRange

Laser CannonFF, RD10
Laser BatteryRD9
TorpedoMPO, LTD4
Assault RocketMPO, LTD, FF4
Rocket BatteryLTD3
Proton Beam BatteryRD12
Electron Beam BatteryRD10
Disruptor Beam CannonFF, RD9
MinesLTD0
Seeker MissilesLTDunlimited



DAMAGE TABLE MODIFIERS

Laser Cannon0
Laser Battery0
Proton Beam Battery +10
Electron Beam Battery+10
Disruptor Beam Cannon+20
Assault Rocket-10
Rocket Battery-10
Torpedo-20
Mine-20
Seeker Missile-20


ADVANCED GAME DAMAGE TABLE

Modified
Die Roll
Type of Damage

-20 -- 10Hull hit: double normal damage
11 -- 45Hull hit: roll normal damage for weapon
46 -- 49 Drive hit: lose 1 ADF point
50 -- 52Drive hit: lose 1/2 total ADF (round up)
53 Drive hit: lose entire ADF
54 -- 58Steering hit: lose 1 MR point
59 -- 60Steering hit: lose entire MR
61 -- 62 Weapon hit: LC; LB; PB; EB; AR; RB
63 -- 64 Weapon hit: PB; EB; LB; RB; T; AR
65 -- 66 Weapon hit: DC; LC; AR; T; LB
67 -- 68Weapon hit: T; AR; EB; PB; LB; RB
69 -- 70 Weapon hit: LB; RB; T; AR; PB; EB; LC
71 -- 74 Power short circuit: lose all screens
and ICM's
75 -- 77Defense hit: PS; ES; SS; MS; ICM
78 -- 80Defense hit: MS; ICM; SS; PS; ES
81 -- 84Defense hit: ICM; SS; PS; ES; MS
85 -- 91Combat Control System hit:
-10% on all attacks
92 -- 97Navigation hit: lose maneuvering control
98 -- 105Electrical Fire: roll additional damage at +20
each turn
106 -- 116Damage Control hit: DCR cut in half
117 -- 120Disastrous Fire: DCR cut in half; lose entire
ADF and MR; -10% on all attacks; roll
addtional damage at +20 each turn