the atari 2600
what they're about.
- adventure
- this is defintely a great game. you're
wandering around in a
land of castles, dark mazes, and dragons. you have to fetch the
chalice from a castle, and take it home. but, you first have
get they keys to open the castles. and again, there's the
small matter of the aforementioned dragons. you're a block,
you can pick up a sword, chalice, bridge (makes some inaccessible
places available), keys, chalices, and a micro dot. but
there's a bat that likes to pick the stuff up too, scattering
it around. (rule #1 of video games: bats
suck.)
- asteroids
- one of the classics. you. a ship. bullets, big clunky rocks
threatening to bash your brains in. hyperwarp, and big scores.
everyone knows what this one is. Atari, 1981.
- dukes of hazzard
- a prototype cartridge i got from best electronics, this game is..
well, let's just say i won't cry because i didn't get it
until now. you're a little car with an x on top of it (maybe i
should clarify- you are the general lee). at the top of
the screen, you see a figure of boss hogg on the left, and daisy
on the right. boss hogg is steadily advancing towards daisy.
i assume if he ever reaches her, your time is up. so
your job is to race your car up the screen, avoiding
the police cars (little white cars with blinking stuff on top).
there's small dots in the road that makes you crash if you drive
over it, but you can lure the cop cars over them, and make
them crash, thereby making your passage a little easier.
the pole-lease will speed up and drive right into you, and if they
do, you lose a life. if you make it all the way to the top
of the maze, you see 'jail'. making it there advances you to level
2. (see level one, but add more cops.) in between each
level, you're treated to a side shot of the general lee jumping
over a bridge. amazing! how'd they do that?!
- sword quest: earthworld
- well, you walk around a mazething, and you have aninventory bar,
and in each screen you can pick stuff up, or drop it off,
and sometimes there's a little arcade sequence to get through.
you'd have to give me the jeweled chalice to play this game.
(you see, when this game first came out, it was the first in an
intended 4 part series- and solving the first cartridge
would supposedly make solving the second (swordquest:fireworld)
easier, and that would make swordquest:waterworld easier,
and then swordquest:airworld, i think. whoever beat
the last cartridge first would win a jeweled chalice. or sword.
or somesuch. atari gave up on the contest, and
the 4th cartridge never came out.)
- indiana jones and the raiders of the lost ark
- you're the infamous dr. jones, wandering around the
desert looking
for the ark of the covenent. in this game, you've got an inventory
bar down at the bottom, and you manipulate your inventory with
one joystick, while you move your character with the other.
kind of complex, but pretty fun. i can't solve it. maybe someone
will show me some day.
- crystal castles
- you're bently bear, a bear running around picking up
dots and
avoiding the monsters. you can jump over the monsters
(trees, witches, bees, you know. the regular stuff.) and pick up
some powerups like the sorcerors hat and... oh, i dunno. it's
a popular game. i think it's alright.
- star wars: the empire strikes back
- a must have game for any star wars fans. you're piloting a
snow speeder, and at-ats are threatening to blow up the rebel base. you
shoot at them, and after a lot of hits, they blow up... but sometimes a
bomb bay door will open up, and if you manage to stash a shot in there,
the at at blows up immediately. and after you play for 3 minutes, you
get the starwars theme song, and invulnerablity. yee haw! parker
brothers, 1982
- joust
- another one of the great games. fairly decent graphics, and fun
gameplay. flying around on ostriches, and bopping other jousters on the
head with your pointy stick- then picking up the eggs. one of the greats.
williams, atari, 1982
- et
- ok. we all had this game, after we saw that groovy movie. run
around, eat
reeses pieces, stay away from the guy in the suit, and pick up
parts to the
phone. and hope you can find the little signal to phone home from.
atari, 1982.
- frogger
- frogger is one of the games with the music that just won't let you
go. the chirping every time you hop, and the incredibly catchy theme
music. not to mention the great sound effect every time you smash
your poor little froggy. parker brothers, 1982.
- gorf
- 4 funfilled *different* levels. pretty nonstandard for an atari game.
astro battles, laser attack, space warp, and the flag ship. still fun
today. one of the best varieties in a single cart i can recall. CBS,
1982.
- missile command
- another classic. granted, the gameplay wasn't quite up to
snuff without the trac-ball, but if you use a sega joy-pad, it
compensates moderately. save your cities from sure-fire destruction. and
keep the world safe from nuclear baddies. atari, ?
- omega race
- this game came with an extra button that slipped over the joystick
handle. way cool! that's about all i can remember about the game-
without the extra button, i can't really play it. hrrm. cbs, 1983
- phoenix
- atari's entry into the 'shoot everything' category- it flies, it
drops bombs on you, shoot 'em before they get you. amazingly enough,
it's still a fun genre. this one has the mothership shootout though, as
well- reminicient of the gorf mothership scene. atari, 1982.
- popeye
- keep popeye full of spinach, and knock bluto on his can. catch the
hearts that olive oyl is throwing, and then do it again. a pretty good
game.
parker brothers, 1983
- seaquest
- swim around, get treasure, and take it to the surface. don't get
eaten by sharks! i've been playing this game a lot recently. give
it a shot if you find it. i recieved the patch for this game when i
sent in my picture for pitfall!. do i have to mention what a disappointment it was?
activision, 1983
- space invaders
- ok, ok, i'll quit referring to games as 'one of the classics' and
'one of the greats' sooner or later. but how could i leave off space
invaders? something like 500 levels of variety! granted, they're all the
same game, but when you wanted something slightly different, you got to
pound the 'level select' until your fingers fell off.
(and we all know the trick about holding down the start button while
powering up, don't we? gives you two shots in the air at once!) atari,
1978.
- spider fighter
- keep the spiders from eating your fruit, and blow 'em to smithereens!
basically in the 'shoot everything' category, it's from activision, so
you know you could at least earn a keen patch. activision, 1982
- starmaster
- activisions attemt at the famed 'star raiders' game... but
activision was able to do it without the keypad. pretty decent game in the 'fly to
this sector without running out of fuel' section of games. activision,
1982
- strategy x
- one of konami's games.. i figure it was an arcade 'port'. zip along
the y axis in a tank, shoot bunkers, planes, whatnot, and pick up fuel.
good music when you get to the end of a level. konami, 1981
- canyon bomber
- drop bombs, and knock big chunks out of the big pixellated valley.
mmm. atari,?
- air sea battle
- one of the originals. two player madness- shoot crap that flew over
head, with a whopping 2 degrees of fire (90 or 45). you can move your
cannon though, too. good 2-player challenge. atari, 1981
- pac man
- let's face it. we were all disappointed with this game. we were just
too hyped up to admit it at the time. maybe someone forgot to code the
game until 3 days before release. atari, 1981.
- night driver
- keep your little blob of a car in between the white lo-res chunks.
atari, 1978
- flash gordon
- this was a fun game! fly your ship around the maze, keeping away
from whatever. i found this game recently, sans instructions, so i
don't know
what exactly everything is named... but it's pretty keen. fox, 1983.
- fathom
- hey! i love this game! just got ahold of it, sans instructions.
you're a dolphin. then you're a seagull. then you're a dolphin. and
there i kinda don't know what else to do. anybody remember this game? tell me
what i have to do! darnit, it's fun. imagic, 1983.
- speedway ii
- keep your blob away from the other blobs. use the paddles. atari,
1977.
- star raiders
- came with the funked out key-pad controller for the 2600. plot your
course to sectors, blow stuff up, don't get hit or run out of fuel. save
the galaxy. did anything else ever use the damned pad? wasn't that the
goal of introducing it with overlays?
- circus
- you're a clown, popping balloons on a seesaw. not a bad idea. it's
moderately fun. atari, 1980
- warlords
- way groovy 4 player game- use the paddles, chuck a ball at each
other, and destroy their home base. should settle world disputes by
sitting people down in front of this game. atari, 1981.
- space attack
- keep stuff from hitting your spaceship on the little radar screen.
this genre really gets old for me. mattel, 1982
- superman
- fly around, don't get hit by kryptonite, or you have to smooch lois!
put all the baddies in jail, and rebuild the bridge, so you can get back
to work at the paper. fun game, but the map is so damned confusing.
atari, 1979.
- video olympics
- how many permutations of 'hit a ball with a sliding brick' are
possible? this cartridge attempts to find out. atari, 1978
- yars revenge
- from the airbrushed cover, you knew this was gonna be a goodie. fly
your little fly ship and eat the shield, and blow the bazooie outta the
baddie inside, all without being hit by his little superbombs. people
rant over this game. atari, 1981.
- video pinball
- sure, it's a square table. you tilt it way too easily. you can't
control your shots. it's impossible to get the ball through the upper
shots without a good dose of pure luck. but it's still an atari player
magnet. go figure. (my cat loves to watch it too.) atari, 1981
- tennis
- a fairly decent tennis game. tough. i suck at it. ryan kallberg
could take anyone on at this game. he's the world champion. and if you doubt
it, there's no way to prove me wrong. it's activision. but i bet you
can't get a patch for this one.(ed. note- i was wrong. you just have
to win a set against the computer.) still fairly fun. activision, 1981.
- space war
- zip your little ship (must have just escaped from asteroids)
around a sun with neat gravity, and blow up your buddy. combat goes high-tech.
a good buddy-blower-upper. atari, 1981.
- bermuda triangle
- you're an ugly little ship picking up ugly little treasure avoiding
ugly little baddies. only get this game if it's free. data age, 1982.
- lock n chase
- pac man with doors you can close. blows the doors off pac man as it
were, too. mattel, 1982
- astroblast
- my copy doesn't work. means it must have been a great game.
- pole position
- fairly decent driving game- don't crash your decent looking car.
atari, 1982. (namco liscence.)
- amidar
- you're a house painter being chased by crazy little things. paint
the entire house. pac man. but better than atari's pac man. by far. on par
with lock n chase, if just because it's a nice variant. parker brothers,
1982.
- reactor
- the supremetest of your reflexes. i think they could test air
force pilots with this. zip your little guy around the reactor, and
slam the baddies into the walls, without crashing yourself. oooh,
tough. parker brothers, 1982.
- super breakout
- one of the really fun brick/lo-res pixel games. we all know what
it is. atari, 1978
- kaboom!
- don't drop any bombs! one of the best paddle games ever. i love it.
there was supposed to be a kaboom! released for the 16 bit systems. i've
never seen it. i'm sure it'd have been ruined
without a paddle anyways. i'm glad it never surfaced. activision, 1981
- donkey kong
- another crappy arcade port. but that didn't stop us from playing it,
did it? coleco, 1982.
- donkey kong junior
- a slightly better port than its father. good game with
good variety. coleco, 1983.
- demon attack
- shoot everything that moves. see phoenix, spider fighter. imagic,
1982.
- sub scan
- you're a ship on sub patrol. throw depth charges, and nail the
suckers before they get out of range. sega, 1983.
- deadly discs of tron
- nowhere near as good as the arcade. you're shooting stuff, and
running into the wall. wheeeee. mattel, 1982.
- attack of the killer beefsteak
tomatoes
- don't laugh- it's pretty fun! shoot the tomatoes, and build a
wall to keep 'em out. i enjoy this muchly. fox, 1983.
- pitfall
- the greatest atari game of all time. activision, 1982.
- armor ambush
- a slightly souped up combat. each player gets *two* tanks, and you
blow the bejeesus outta each other, on varied terrain. mattel, 1982.
- adventures of tron
- run around, stay away from maximillian, catch the arrows, jump in
the transporter. don't fall. fairly fun. mattel, 1982.
- defender
- one of the holy classics. space invaders, defender, missile command,
asteroids. bow down before the power. atari, 1981.